Tuesday, December 3, 2013

Free-To-Play games are becoming increasingly popular as a business model for video games.  The problem with these games is that often players develop addictive behaviors while playing these games.  Since money is no longer an entry point the game is much easier to start playing. But now the time becomes the prime currency for enjoyment with that game.  Players are encouraged to continue playing for hours on end in order to unlock, usually meaningless, virtual content.  Then players find it hard to quit a game after they have made such a large time commitment to that game.  Players feel a need to make their time use worthwhile so they continue playing to reach their next goal.

Tuesday, November 26, 2013

Product Vs. Service


#ldsconf

I tried a new experience this past general conference.  I followed the twitter conversation on the #ldsconf hashtag.  It was really interesting to see the different viewpoints being expressed.  Honestly, the most interesting and though-provoking part was the comments from those contrary to the speakers.  It wasn't that I necessarily agreed with their comments, but it was really nice to have that different perspective.  When we know what both sides of the coin look like it is often much easier to make a decision.

Monday, November 18, 2013

Women do not often find themselves studying computer science.  Plenty of reasons contribute to the lack of the female gender in these programs including a inadequate social structure for women.  Professionals and teachers are rarely female, and there is little female peers.  There are, however, plenty of men to fill the dating pool of single females, but, in the words of a female computer scientist, "The Odds are good, but the Goods are odd." A significant effort is being made to change this with female-centered clubs and events for women. I feel that this underlying social structure will be the key to attracting more women into the field of computer science.

Wednesday, November 6, 2013

Connecting non-members and members has always been a challenge.  This applies to any club, organization, business, or religion.  It is key to pair users of a product to non-users.  Their experience must shape the perception of non-users in order to influence new member. The ubiquitous nature of the internet is diminishing this problem.  It is much easier for members to share their good or bad experiences with a massive audience of non-members.

Thursday, October 31, 2013

How general can an idea be before it is no longer original?  Where is the line between what is patentable and non-patentable?  There is a deep gray mist that is being explored more and more by the new scope of digital technology.  When a company is reserved a human natural gesture as their own intellectual property it has gone a bit too far.  Ideally we should be able to determine that the act of breathing is a common idea.  Too bad, because I was really hoping to profit from that.

Tuesday, October 1, 2013

http://gigaom.com/2013/09/30/hey-look-google-fiber-is-going-to-go-live-in-provo-in-october/

I often find I get frustrated with the smallest delay in the software I use.  Whether it be native applications or web-based applications, I can't tolerate any hesitations.  This is one of my greatest pet peeves.  With the new advances in technology and fiber optics, this should really boost the speed at which content can be delivered to the user.  Google is really pushing the service to new levels and this goes right along with Google's business model of delivering services over the internet.  The current infrastructure available is a limitation to the possibilities of advancement.